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Publicado em Nov. 24, 2022

World Cup 2022 – Day 4

What Football Did Spain Play?

On the 4th day of the 2022 World Cup they played

 

· Germany_1x2_Japan

· Belgium_1x0_Canada

· Spain_7x0_Costa Rica

· Morocco_0x0_Croatia

 

The game files show how intense the teams were champions, followed by an evaluation of the intensity of one in relation to the other, the characteristics that most decide the games and some highlights, which according to the FIF-AI, artificial intelligence for football, are the most decisive.

 

 

Alemania_1x2_Japão



Although Germany played 95% of what is expected of a champion and Japan played 30%, Germany lost. Intensity is super relevant, but it needs to converge on the most important foundation, which are the finals, which in turn need to be assertive and generate goals.

 

Relative game intensity:

- 76% Germany

- 24% Japan

 

Finalizations:

- Germany finished 90% above what is expected of a winning football. Despite not having a good assertiveness, quantity versus rate of assertiveness generated an excellent number of shots on goal.

- Japan submitted a good number of times, but had poor assertiveness. Only 3 balls went towards the goal and two went in.

 

Tackles

- In the second most important fundamental, the two teams had a similar amount of tackles.

 

Passes:

- Germany had champion assertiveness.

- Japan had a good rate, but needs to evolve. 

 

what to keep

 

- Germany: intensity

- Japan: combativeness

 

what to improve

 

- Germany: luck

- Japan: intensity

 

The tireless of the game were:

 

- Germany: Nico Schlotterbeck - defender

- Germany: Antonio Rédiger - defender

- Germany: Joshua Kimmich - midfielder

 

The best performances:

 

- Nico Schlotterbeck, Germany defender

- Antonio Rédiger, Germany defender

- Ilkay Gendogan, Germany midfielder


 

Belgium_1x0_Canadá



In the game in which De Bruyne was considered by some to be the man of the match, Belgium played 59% of what is expected of a winning team and Canada, 51%. On De Bruyne, see AI assessment below.

 

Relative game intensity:

- 53% Belgium

- 47% Canada

 

Finishing:

- Canada finished 30% more than expected from a winning team, but only 3 balls went in the direction. Aim rate, very low

- Belgium finished almost half of what is expected and the direction rate was also bad

 

Tackles

- Belgium tackled more, although Canada's tackles were more accurate.

 

Passes:

- Both teams had a good assertiveness rate, but they must evolve a little to reach the ideal rate.

 

what to keep

 

- Canada: submissions

- Belgium: no highlights

 

what to improve

 

- Canada: assertiveness in finishing

- Belgium: intensity

 

The tireless of the game were:

 

- Canada: Tajon Buchanan, forward

- Canada: Tajon Buchanan, forward

- Canada: Alphonso Davies, full-back

 

Top performers:

 

- Toby Alderweireld, Belgium defender

- Leander Dendoncker, Belgium midfielder

- Kamal Miller, Canada defender

 

De Bruyne does not appear in the top 5 in the game. In fact, looking at his scouts in this game, he was almost a fifty-fifty player in terms of hits and misses.

 

 


 

Espanha_7x0_Costa Rica


In the game that made the AI ​​evolve in the algorithms of game patterns, Spain surpassed the intensity factor of winning teams. In 2010, Spain came with a champion football, but silent, bordering perfection in fundamentals, strong in marking, but winning with small scores. In this game, of course, the sample is from the first game and small, but it started in an overwhelming way. Costa Rica was 21% away from winning football.

 

Relative game intensity:

- 84% Spain

- 16% Costa Rica

 

Finalizations:

- Spain finished, in terms of quantity, practically the ideal amount of a winning team. Need to evolve 10% in assertiveness.

- Costa Rica did not finish

 

Tackles

- Costa Rica had a regular number of tackles.

 

Passes:

- Spain surpassed the assertiveness rate of winners.

- Costa Rica had a good rate, especially considering the intensity of the opponent  

 

what to keep

 

- Spain: assertiveness of passes

- Costa Rica: no relevant highlight

 

what to improve

 

- Costa Rica: shots

- Spain: hit rate for crosses and dribbling. Mainly missed dribbles can be fatal.

 

The tireless of the game were:

 

- Spain: Aymeric Laporte, defender

- Spain: Rodri, midfielder

- Spain: César Azpilicueta, full-back

 

Top performers:

 

- Rodri, Spain midfielder

- Aymeric Laporte, Spain defender

- Jordi Alba, Spain winger

 

It is worth noting the first two. They have superior performance. 




Morocco_0x0_Croatia



Croatia had a 65% performance of a winning team and Morocco 35%.

 

Relative game intensity:

- 65% Croatia

- 35% Morocco

 

Finalizations:

- The two teams added did not finish the amount of times of a winning team. The assertiveness of the two must also evolve.

 

Tackles

- Good amount of tackles, especially considering the low intensity of the games.

 

Passes:

- Both teams should improve, although Croatia's assertiveness was good and superior to Morocco's.

 

what to keep

 

- No winning team highlights for both teams

 

what to improve

 

- Croatia: intensity and finishes

- Morocco: intensity and finishes

 

The tireless of the game were:

 

- Croatia: Josko Gvardiol, defender

- Croatia: Dejan Lovren, defender

- Croatia: Luka Modric, midfielder

 

Top performers:

 

- Josko Gvardiol, Croatia defender

- Dejan Lovren, Croatia defender

- Marcelo Brozovic, Croatia midfielder

 

 

Artificial Intelligence does not understand football, but it reveals relevant patterns and details for professionals, specialists and executives who want to identify key points for consistent improvement in their businesses. This is a post game analysis, but it can be done in real time or even deepened on demand. One of the great advantages of AI is the capacity for in-depth analysis in real time, keeping the business in question at a high level of dynamism.

 

(*) FIF-AI: Football Intensity Factor, developed with the application of AI - Artificial Intelligence applied to football data generated from high-performance games and updated with continuous learning techniques. 



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About the author

Ricardo Villaça

Ricardo Villaça

Chief Artificial Intelligence Officer

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